Here are the notes and updates for League of Legends Patch 12.10

April 2022 · 22 minute read

Written in partnership with Gamer Sensei.

Dot Esports has teamed up with the incredibly capable coaches at Gamer Sensei to break down League of Legends Patch 12.10. This patch, also known as the Durability Update, is entirely focused on increasing tankiness across the board with changes to champion base stats while cutting down on healing and shielding to balance it out.

Gamer Sensei is a service that provides online coaching for 18 different games, including League. This week, we have two coaches giving us insight on this massive game-wide patch: Nicholas “NicoThePico” Korsgård and Justin “JalYt Justin” Robbins.

Here are the notes for League Patch 12.10, launching on Wednesday, May 25.

Champion Durability Update

Durability Base Stat Package

All champions will receive the following Durability Base Stat Package.

Gamer Sensei coach insight

The Durability Update will change almost everything about League of Legends. “The consequences of this are so massive and will hopefully change the game for the better. I highly expect considerable changes to the general meta, both for solo queue and pro play,” NicoThePico said. With every champion now being considerably tankier at level one and beyond, picks that favor drawn-out fights will rise up over champions that favor burst.

NicoThePico believes that “we’re very likely going back to a bruiser-heavy meta, and the game will start feeling very different.” Everything from champion picks, to itemization, to the kind of plays you’re allowed to make (such as tower diving) will be completely shifted in a new direction.

Heals, Shields, Sustain, and Grievous Wounds

Gamer Sensei coach insight

This mass reduction in healing and shielding, as well as life steal and omnivamp, is meant to balance out the increase of durability across the board. This is necessary because “tankier champions create longer team fights, which increases the number of times you get to use your spell-rotation, including healing/shielding. In addition, these heals and shields are now more effective because the champions receiving them have more armor and MR, meaning they take less damage,” according to NicoThePico.

Riot said that its “goal is NOT to nerf sustain. Since each champion utilizes sustain differently, some will be stronger with the update and others weaker.” While the objective is to keep picks that have healing and/or shielding as power neutral as possible, some champions will inevitably be stronger than intended as a result of this patch.

Champions

Aatrox

Ahri

Akshan

Alistar

Annie

Aphelios

Azir

Bard

Camille

Cassiopeia

Cho’Gath

Darius

Diana

Dr. Mundo

Ekko

Elise

Fiora

Gamer Sensei coach insight

Fiora is one of the many champions on this list that will be helped out by this patch. Despite losing healing on her individual vitals, Fiora can now access even more of them. “Fiora loves the tankiness changes as it allows her to proc more vitals, get more healing overall, and remain longer in a fight without being bursted down,” JalYt Justin said. “Since her main counterplay is to burst her down when her W is down, Fiora will be a lot stronger after these changes.”

Fiddlesticks

Galio

Gangplank

Garen

Gragas

Gwen

Illaoi

Irelia

Ivern

Janna

Jarvan IV

Kai’Sa

Karma

Katarina

Kayle

Kayn

Kha’Zix

Kindred

Kled

Lee Sin

Lillia

Lissandra

Lulu

Gamer Sensei coach insight

Lulu is the queen of buffing up a single hyper carry. This meta will heavily favor those DPS-focused-carries and Lulu naturally comes to mind despite the E and R nerfs. JalYt Justin predicts that “Lulu will be one of the best supports in the game moving forward. Her ability to enable hypercarries is second to none, and since many hypercarries in the bot lane are likely to make a resurgence, she is also going to be brought alongside that.”

Lux

Malphite

Maokai

Mordekaiser

Morgana

Nami

Nasus

Gamer Sensei coach insight

Nasus is a scaling champion who is very used to being bullied in the early game. The durability buffs will certainly help him earn stacks more effectively. Despite losing a bit of life steal, Nasus should be much stronger overall. “He has ways to mitigate damage taken against some of the potentially resurging picks like Irelia, Jax, and Fiora,” JalYt Justin said. “His W is an excellent safety tool for handling auto attack based champions in the laning phase.”

Nautilus

Nidalee

Nocturne

Nunu & Willump

Olaf

Orianna

Poppy

Pyke

Rakan

Rell

Renata Glasc

Renekton

Riven

Rumble

Senna

Seraphine

Shen

Singed

Sion

Skarner

Sona

Soraka

Swain

Sylas

Tahm Kench

Talon

Taric

Thresh

Trundle

Tryndamere

Udyr

Urgot

Varus

Vi

Viego

Viktor

Vex

Vladimir

Gamer Sensei coach insight

No League champion exemplifies healing more than Vladimir. Riot hit him with a bunch of nerfs to that inbuilt healing, but JalYt Justin thinks it wasn’t enough. “While they did try to remedy some of this healing, they did not end up nerfing base healing value, which means that Vladimir will be able to scale more safely into the mid and late game without consequence,” he said. JalYt Justin expects Vladimir to be a top-tier mid laner in this patch.

Volibear

Warwick

Xin Zhao

Yasuo

Yone

Yorick

Yuumi

Gamer Sensei coach insight

Much like Lulu, Yuumi is also fantastic at enabling hyper carries. She is one of the best scaling enchanters in the game, too. “Since champions are going to be a lot tankier, she’s going to get more value out of her heals and she’s going to be allowed to scale more safely into the late game since it’ll be easier to keep her partner alive,” JalYt Justin said.

Zac

Items

Thornmail

Bramble Vest

Mortal Reminder

Chempunk Chainsword

Executioner’s Calling

Morellonomicon

Chemtech Putrifier

Oblivion Orb

Void Staff

Blighting Jewel

Lord Dominik’s Regards

Last Whisper

Demonic Embrace

Moonstone Renewer

Sunfire Aegis

Death’s Dance

Divine Sunderer

Doran’s Ring

Elixir of Wrath

Fimbulwinter

Gargoyle Stoneplate

Goredrinker

Hailblade

Emberknife

Knight’s Vow

Locket of the Iron Solari

Maw of Malmortius

Mikael’s Blessing

Phage

Redemption

Riftmaker

Seraph’s Embrace

Shard of True Ice

Sterak’s Gage

Vampiric Scepter

Bloodthirster

Eclipse

Immortal Shieldbow

Runes

Conditioning

Conqueror

Font of Life

Grasp of the Undying

Guardian

Nullifying Orb

Overheal

Summon Aery

Taste of Blood

Triumph

Summoner spells

Barrier

Heal

Ignite

Smite

Systems

Mountain Drake

Ocean Drake

Baron Nashor

Gamer Sensei coach insight

With every champion gaining some extra tankiness, it’s only natural that Baron would have to hit harder. Taking Baron at 20 minutes has been a viable strategy for most team compositions for a while now. JalYt Justin believes that these damage increases will heavily affect the ability to do that.

“I personally think that Baron being much stronger with its damage is one of the biggest changes of the whole patch, since Baron is considered a game-ender,” he said. “Being able to take Baron early on into the game is a huge win condition, and this will make it significantly harder to do so.”

With Baron becoming more of a threat, it will be harder for teams to start and take it, leading to a longer average game time.

Turrets

Mid-scope follow ups

Swain

R – Demonic Ascension

Taliyah

Bug fixes

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