Here are the Super Smash Bros. Ultimate Version 3.0.0 patch notes

June 2023 · 8 minute read

Super Smash Bros. Ultimate Version 3.0.0 is finally here. Persona 5’s highly-anticipated Joker is available to play (for Fighter’s Pass owners), Stage Builder is back, and much more.

Nintendo is finally embracing the Smash community and taking a hands-on approach to balancing the game. In addition to the new and exciting features, there are tons of fighter adjustments—some minor and major changes, but all with the potential of swaying the metagame.

Here’s a detailed look at the ins and outs of Version 3.0.0.

Offline

New spirits

Online

General

The following downloadable content will be usable after purchase:

Fighter adjustments

FighterMoveChange
All fightersBasic MovementPerfect shields will no longer activate multiple times when the shield button is released once. This was creating more downtime than a single perfect shield.
All fightersBasic MovementMade it easier to be penalized for continuous dodging.
All fightersBasic MovementShortened the downtime when performing a perfect shield against projectiles.
BayonettaNeutral SpecialReduced the power against shields.
BowserUp SpecialMade it so opponents can’t break their fall when continuously hit on the ground.
Bowser Jr.Neutral Attack 2Increased the amount of time opponents will be in the damage animation when the move hits.
CharizardSide SpecialIncreased the downward attack range when used on the ground.
ChromDash GrabIncreased grab range.
CloudNeutral SpecialReduced the normal shockwave’s power against shields.
CorrinNeutral SpecialExtended the time that uncharged shots last.
CorrinUp Smash AttackIncreased the attack range of the high-damage tip area.
Increased the amount of time hit detection lasts.
CorrinUp SpecialIncreased the speed of the invincibility timing.
Extended launch distance.
Made it easier to hit multiple times.
CorrinSide Smash AttackMade it easier to hit multiple times after releasing the button when charging a smash attack.
CorrinDown Air AttackMade it easier to hit multiple times against lightweight opponents.
CorrinSide SpecialReduced the amount of time necessary to take the next action after stabbing.
DaisyFinal Smash & FS MeterReduced the amount of time opponents sleep.
DaisyDown SpecialThe launch distance when hitting an opponent with a vegetable now matches Peach.
Reduced the vegetable’s power against shields.
DaisyNeutral SpecialWhen used continuously in the air, fall speed won’t decrease after the first use.
Dark PitNeutral SpecialReduced the power against shields.
Dark SamusNeutral SpecialReduced the power against shields.
Diddy KongDown Smash AttackExtended launch distance.
Diddy KongUp Air AttackIncreased attack power and maintained launch distance.
Diddy KongNeutral Air AttackIncreased attack range.
Diddy KongDash AttackIncreased attack speed.
Diddy KongSide Tilt AttackIncreased the amount of time hit detection lasts.
Donkey KongNeutral SpecialIncreased the attack range.
Dr. MarioFinal Smash & FS MeterAt the start of the move, nearby opponents will be slowed more and slowed longer.
Dr. MarioNeutral SpecialReduced the power against shields.
Duck HuntNeutral SpecialReduced the power against shields.
Duck HuntSide SpecialReduced the power against shields.
GanondorfOtherChanged the posture when receiving damage in the air and made it easier to receive damage.
GreninjaNeutral SpecialReduced the power against shields.
Ice ClimbersFS MeterExtended launch distance.
InklingSide SpecialShortened launch distance for the attack when accelerating again.
IsabelleBack Air AttackReduced the power against shields.
IsabelleForward Air AttackReduced the power against shields.
IvysaurSide SpecialReduced the power against shields.
JigglypuffFinal Smash & FS MeterMade it easier to push opponents while big.
KenEdge AttackShortened hitstun time.
King DededeSide SpecialReduced the power against shields.
King K. RoolForward Air AttackIncreased the high-damage range.
King K. RoolSide Tilt AttackIncreased the high-damage range.
King K. RoolUp ThrowNo longer affected by the wind while throwing.
King K. RoolSide SpecialReduced the power against shields.
King K. RoolDown SpecialReduced vulnerability when the counter succeeds.
Reduced vulnerability when the counter fails.
King K. RoolUp Air AttackReduced vulnerability.
KirbyUp Smash AttackExtended the high-damage window. Reduced the low-damage window.
KirbyDownward ThrowIncreased power.
KirbyNeutral SpecialIncreased the amount of time that Copy Abilities cannot be lost by taking damage, and made it easier for Kirby to retain Copy Abilities overall.
KirbyUp SpecialIncreased the speed of the edge-grab range detection.
KirbyNeutral Air AttackReduced vulnerability.
Shortened landing time after using the move.
LinkSide SpecialReduced the power against shields.
LucarioNeutral SpecialReduced the power against shields.
LucinaDash GrabIncreased grab range.
LuigiNeutral SpecialReduced the power against shields.
MarioFinal Smash & FS MeterAt the start of the move, nearby opponents will be slowed more and slowed longer.
MarioNeutral SpecialReduced the power against shields.
MarthDash GrabIncreased grab range.
Mega ManUp Smash AttackExtended launch distance.
Mega ManDown SpecialReduced attack speed.
Increased vulnerability.
Throwing-type items can no longer be thrown while using Leaf Shield.
Mega ManNeutral Air AttackReduced the power against shields.
Mega ManNeutral Attack 1Reduced the power against shields.
Mega ManNeutral SpecialReduced the power against shields.
Mega ManSide Tilt AttackReduced the power against shields.
MewtwoEdge DodgeExtended invincibility time.
MewtwoNeutral SpecialExtended launch distance.
Reduced the power against shields.
MewtwoSide Tilt AttackIncreased attack power and maintained launch distance.
MewtwoUp Air AttackIncreased attack power and maintained launch distance.
MewtwoUp Tilt AttackIncreased attack power and maintained launch distance.
Adjusted launch angle when hit by the tip of the tail.
MewtwoEdge AttackIncreased attack range.
MewtwoSide Smash AttackIncreased attack range.
MewtwoNeutral Attack 1Increased attack speed.
MewtwoBasic MovementIncreased the fighter’s weight.
Mii GunnerDown Special 2Reduced the power against shields.
Mii GunnerNeutral Special 1Reduced the power against shields.
Mii GunnerNeutral Special 3Reduced the power against shields.
Mii GunnerSide Special 1Reduced the power against shields.
Mii GunnerSide Special 3Reduced the power against shields.
Mii SwordfighterEdge AttackIncreased attack range.
Mii SwordfighterNeutral Special 1Reduced the power against shields.
Mii SwordfighterNeutral Special 2Reduced the power against shields.
Mii SwordfighterSide Special 3Reduced the power against shields.
Mr. Game & WatchFinal Smash & FS MeterIncreased the amount of time opponents are trapped.
NessNeutral SpecialIncreased the attack range.
NessDown Smash AttackShortened the charge time.
Reduced the amount of time hit detection lasts while charging.
NessUp Smash AttackShortened the charge time.
Reduced the amount of time hit detection lasts while charging.
OlimarSide SpecialReduced the power against shields.
OlimarSide Smash AttackReduced the power against shields.
The power will now properly increase when charged.
OlimarDown Smash AttackThe power will now properly increase when charged.
OlimarUp Smash AttackThe power will now properly increase when charged.
PAC-MANDown SpecialIncreased the downward attack range of the fire hydrant while its falling.
Reduced the power against shields.
PAC-MANNeutral SpecialReduced the power against shields.
PalutenaNeutral SpecialReduced the power against shields.
PalutenaSide SpecialReduced the power against shields.
PeachDown SpecialReduced the vegetable’s power against shields.
PeachFinal Smash & FS MeterReduced the amount of time opponents sleep.
PeachNeutral SpecialWhen used continuously in the air, fall speed will not decrease after the first use.
PichuOtherChanged the posture when receiving damage in the air and made it easier to receive damage.
Changed the posture when landing and made it easier to receive damage.
PichuNeutral SpecialReduced the power against shields.
PikachuNeutral SpecialReduced the power against shields.
Piranha PlantNeutral SpecialIncreased attack range for the spiked ball.
Piranha PlantEdge AttackIncreased attack range.
PitNeutral SpecialReduced the power against shields.
R.O.B.Down SpecialReduced the power against shields.
R.O.B.Neutral SpecialReduced the power against shields.
RichterEdge AttackIncreased attack range.
RichterSide SpecialReduced the power against shields.
RidleyFinal Smash & FS MeterOnce the move ends, Ridley can now move earlier than opponents.
RidleyNeutral SpecialReduced the power against shields.
RobinSide SpecialReduced the power against shields.
RobinNeutral SpecialReduced Thunder/Elthunder’s power against shields.
Rosalina & LumaFinal Smash & FS MeterAt the start of the move, nearby opponents will be slowed more and slowed longer.
Rosalina & LumaDown Tilt AttackIf Luma is close, Luma will move in front of Rosalina when attacking in the opposite direction.
Rosalina & LumaSide Tilt AttackIf Luma is close, Luma will move in front of Rosalina when attacking in the opposite direction.
Rosalina & LumaNeutral SpecialReduced the power against shields.
Rosalina & LumaSide SpecialReduced the power against shields.
RoyDash GrabIncreased grab range.
RoyUp SpecialMade it easier to hit multiple times.
RyuEdge AttackShortened hitstun time.
SamusNeutral SpecialReduced the power against shields.
SheikForward Air AttackIncreased the attack range.
SheikDown Tilt AttackMade it easier to hit with the tip of the attack.
SheikFlurry Attack FinishReduced vulnerability.
SheikNeutral SpecialShortened the charge time.
ShulkEdge AttackIncreased attack range.
ShulkGet-Up AttackIncreased attack range.
SimonEdge AttackIncreased attack range.
SimonSide SpecialReduced the power against shields.
SnakeBack Air AttackExtended launch distance when hit in the high-damage range.
SnakeUp Smash AttackIncreased vulnerability.
SnakeSide SpecialReduced the attack range of airborne missiles.
SnakeNeutral SpecialReduced the power against shields.
SonicFinal SmashIncreased attack range.
SonicFS MeterIncreased attack range.
Extended launch distance.
Toon LinkSide SpecialReduced the power against shields.
VillagerBack Air AttackReduced the power against shields.
VillagerForward Air AttackReduced the power against shields.
VillagerSide SpecialReduced the power against shields.
WarioNeutral SpecialMade it easier to eat projectiles.
Wii Fit TrainerNeutral Attack 3Increased bury range.
Wii Fit TrainerDown SpecialIncreased the amount of time the effect lasts when successful.
Wii Fit TrainerNeutral SpecialReduced the power against shields.
Wii Fit TrainerSide SpecialReduced the power against shields.
Changed the location of the ball spawn when touching terrain.
WolfNeutral SpecialReduced the power against shields.
WolfDown Smash AttackShortened the launch distance of the forward attack.
YoshiUp SpecialReduced the power against shields.
Young LinkNeutral SpecialReduced the power against shields.
Young LinkSide SpecialReduced the power against shields.
ZeldaDown SpecialReduced the power against shields.

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