Sledgehammer details what’s in Call of Duty: Vanguard’s beta, including what’s been changed since the alpha

February 2023 · 3 minute read

Sledgehammer Games has revealed what players can expect from Call of Duty: Vanguard’s open beta, which begins in early access next weekend.

There will be five playable maps in the beta: Champion Hill, Hotel Royal, Gavutu, Red Star, and Eagle’s Nest on the second weekend. Players will be able to grind and level weapons up to level 30 and PlayStation players get two extra custom loadout slots.

Vanguard Beta lands September 10th!

In our latest blog we address all the adjustments we plan to make before Beta including visibility, audio mixing, spawn tuning, and more 👀 https://t.co/0SvMrLb0zb

— Sledgehammer Games (@SHGames) September 2, 2021

The beta will also have a new mode called Patrol. It’s “based on Hardpoint” and it “features a scoring zone in near-constant motion; if Operators want to rack up points for their team, they should keep up and move around the map within this Patrol point.”

Classic modes are available, too. Team Deathmatch, Domination, Kill Confirmed, and Search and Destroy will also be playable. Champion Hill is there as well, along with Patrol, so there are six total modes to be played across the beta’s two weekends.

The developer also revealed changes that have been made to the game since last week’s Champion Hill alpha test. The full list of changes can be found below.

You can read Sledgehammer’s blog post to learn more about what to expect from the beta. The beta begins on PlayStation on Sept. 10 and joins on Xbox and PC the following weekend.

Visual updates

“Over the course of Alpha, we received a considerable amount of feedback regarding visibility,” Sledgehammer said. “We’ve made several graphical improvements that you should notice in Beta, and we’ve responded to player feedback regarding low visibility when taking damage, and visibility issues with character/map lighting.”

Audio tuning

The audio team has made improvements to weapon sounds that will be ready in time for Beta including:

Champion Hill spawn tuning

“Throughout the Champion Hill Alpha, we observed spawn issues that resulted in players spawning very close to other players,” Sledgehammer said. “To address this, the design team has adjusted the spawns on Champion Hill.”

Fixes in the pipeline

“We received reports of nameplate visibility issues and aim assist tracking through destructible walls,” Sledgehammer said. “While these fixes probably won’t be ready before Beta, we assure you they will be addressed before launch. Here’s which issues we’ve identified for fixes and a little information about why these bugs are happening:

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